Flip Through the PREVIEW
Technology has certainly changed the way people communicate with one another.
Certain technologies can also be risky for youth, and students needs to be taught the inherent dangers of such fast moving technologies (from phones to social media and more).
Teens also need to be sensitized to the emotional effects of some behaviors, where technology is concerned (such as cyber-bullying) and learn digital citizenship to support each other in today’s world.
Cool Scenes – Technology – Classroom Activity Kit
by Stephanie Mitelman, M.A., CSE, AASECT Certified Sexuality Educator
This game illustrates different scenarios (such as romantic relationships and cyber-bullying) specific to texting, sexting, social media and in the internet in general, and asks students to vote on whether the scene is “Cool” or “Not Cool”.
A brief discussion between each scenario should occur.
This game is an overview of cyber-bullying, using media to communicate in relationships, and some of the physical and emotional risks involved.
The instructor will read out a scenario and students hold up the “Cool” or “Not Cool” side of the card which reflects how they feel about the situation.
- 40 Cards (Cool / Not Cool)
- Instructor scenarios
Duration: 20 minutes + discussion
Recommended Level: Grade 7-10