This game illustrates different scenarios specific to rural youth in relationships and asks students to vote on whether the scene is cool or not. A brief discussion between each scenario should occur.
Included: 40 Cool/ Not Cool cards, instructor scenarios
Concept: This game is an overview of values relating to using protection, sexual coercion, dating, and relationships in general. The instructor will read out a scenario and students hold up the Cool or Not Cool side of the card which reflects how they feel about the situation.
Duration: 20 minutes + discussion
Level: Grade 7-10
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